Crit Hits – A Tip for Dungeon Masters
Let’s take a moment to talk about critical hits, particularly in regards to rolling a natural 20 on your attack. I have never liked the way the rules work for this, and as I have talked about before, I made …
Idea Rolls—A Tip for Dungeon Masters
Even the best players get stumped sometimes. Maybe the problem you presented to them was just too hard, or maybe there is something going on in their real life that is hurting their ability to focus. We also need to …
Making Unique Painting Choices with your Miniatures
I’ve been painting up a cadre of lizardfolk for my players to encounter soon. When I first unpacked the miniatures, I thought to myself, Lizards are green, right? So I chose one of the minis with the simplest equipment and …
Consequences—A Tip for Dungeon Masters
We’ve talked about player agency in the past, which means we need to address something that results from players being able to make their own choices: consequences. Everything the players do in game should have an effect on the world …
Player Agency—A Tip for Dungeon Masters
You, as Dungeon Master, are just one voice crafting a story, the players are the others. As such, it is paramount that you do not take their voices from them. True, you have quite possibly spent hours, days, even weeks …
Making Choices – A Tip for D&D Players
You love playing Dungeons and Dragons, and the odds are good that everyone else at the table with you does as well. In the end, we all are just here to have fun, and that is something that is important …
Malleable Spells—DM Tip
When we play Dungeons and Dragons, we are entering a fantastic mythical world where anything you can imagine can become a reality. Or, that is what it should be. Too often we limit the magic that the player characters have …
Inventory – DM Tip
The adventurers are delving into some deep caverns and the going is treacherous. The rogue says she is going to tie a rope to a stalagmite to climb down a large hole and scout ahead. You ask to see their …
House Rules — DM Tip
Rules. Role playing games have rules. Here’s the thing you need to know about the rules: they are more of a rough guideline than something set in stone. If there is a rule you don’t like, ignore it. If there …
Establish Character Bonds – DM Tip
If you played many role playing games, you’ve certainly run across the trope of starting the adventure with everyone meeting in a tavern. What if I told you there are a lot of other ways to start off the game? …