This Game Isn’t for You–A Tip for RPG Players
“This game isn’t for you.” I’m not saying this to you to be a gatekeeper. I’m not saying this to you to be mean or to exclude you in any way. In fact, I’m not saying this to you at all. This is something you need to learn to tell yourself sometimes. Learning to do to this will save you a lot of pain and, hopefully, get you back on track to having fun with the game you love.
Everyone has their own style of play. Some folks like nothing but in-your-face combat and wall-to-wall bad guys to smite and loot. Some of us prefer more talking and person-to-person interaction. There is no right or wrong way to play, but everyone is allowed to have their preferences. There will come a time, when you find yourself in a game that you are just not enjoying. It happens. It also isn’t anyone’s fault if your style just doesn’t match with the current game. This is why I encourage you to learn to excuse yourself and just say, this isn’t the game for me.
Too often, players–and even I have done this–stick with a game they aren’t enjoying because they want to spare the feelings of those that are enjoying it. As a DM, I implore you not to. I’d rather have you tell me that the game isn’t really working for you. As a DM, I can then either try to work with you to include you more in the game, or maybe try to direct you to a group that fits more with what you are looking for. D&D, and RPGs in general, are at the absolute height of their popularity. There is a game for everyone, and you might not find it on your first try.
We play these games to have fun. If it isn’t fun for you, find one that is. You’ll be better off for it, as will the rest of the group. Whether you intend to or not, your lack of fun will show, and that will then start to make things less fun for everyone. As a DM, I will stress out if a player isn’t having fun. But, if they bow out because I’m not giving them the experience they want, that’s fine by me.
This is a big reason why I stress having a Session Zero. Laying out what the players can expect from a game helps in figuring out if you and the game are a match. If you aren’t sure, talk to the DM; sometimes it can all be made better with a little chat. Sometimes not. But you should never be afraid to walk away. Sometimes, the healthiest thing to do is to say, “This game isn’t for me.”
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