Playing Wrong—A Tip for Dungeon Masters
“You’re playing wrong.” Everyone will hear that at some point or another in their gaming life. Someone will come along and question how you run your game—it just comes with the territory. But, here’s the thing: the only thing wrong is them. There is no “right” way to run a game. There is whatever way works best for you and your players.
That is the joy of role playing games, they are infinitely adaptable to the people playing them. If there are rules you don’t like, don’t use them, change them, make new rules. If someone doesn’t like the way you and your players game, there are other tables they can join. This goes for you as well. If someone else is running a game that isn’t to your taste, you don’t have to play with them. We have so many choices when it comes to games these days, there really is no reason to just settle for something that you don’t really enjoy.
There are no D&D police out there that are going to kick in your door and take your books and dice away because you decided to change how a spell works, or you don’t use hit points, or you changed armor class. This doesn’t mean you have the full freedom do be a dictator at your table, as there should still be compromises between the DM and the players. Remember, you’re all here to have fun.
All the advice I have given to you in these DM Tips are merely suggestions. You can ignore any or all of them if they don’t work for you. You can twist them to fit what you do like. That’s all okay, because however you the play the game, all that matters is that you and the players have a good time. In the end, it’s just a game, and games are supposed to be fun.
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