KeyForge ChainBound Events FAQ
Why is this event called Chainbound?
Chainbound events measure the power of decks. When a deck proves worthy in a Chainbound event, its Power Level can increase, and it is required to start each game in future Chainbound events with a certain number of chains already on it.
How does my event result affect chains and power level?
First, chains gained or lost and power level increases that take place as a result of an event result don’t apply in the middle of an event.Second, they are applied to the deck, not to the player.
To determine how the event result affects chains in future events, use the following rules. They assume that the deck has played all rounds of the event.
- A deck with zero or one loss (meaning a 3-0 or 2-1 round result in a 3-round event or a 4-0 or 3-1 result in a 4-round event) gains chains equal to the number of rounds won. Look at this number of chains on your chain tracker card and see how many cards will be denied at the start of each game at the next event this deck plays in. This number becomes the deck’s Power Level, unless it already had a higher Power Level.
- A deck with zero or one win (meaning a 0-3 or 1-2 round result in a 3-round even or a 0-4 or 1-3 result in a 4-round event) loses one chain for its next event. This does not result in a loss of Power Level; Power Levels never go down.
- A 2-2 round result in a 4-round event does not change the number of chains or the Power Level.
So what are chains?
Chains are explained in the rulebook, and certain cards can add chains to you or your opponent as part of their effect. The following is a brief summary of chains:
- Chains and their effect are recorded on a chain tracker card. Each Starter Kit has two chain tracker cards, and many stores offer chain tracker cards as part of their prize pool.
- When a player with chains would draw one or more cards, they draw fewer cards as indicated on the chain tracker card. Each time a person is denied one or more cards as a result of chains, the number of chains is reduced by 1.
- Chains that are in place at the beginning of the game also limit how many cards a player draws for their opening hand. This causes one chain to be shed at the beginning of the game.
- A mulligan results in one card fewer being drawn in addition to the hand size reduction from chains. A second chain is not shed for taking a mulligan.