X-Wing: Aces High Event
Registration: 5:00pm – 5:45pm
Event Start: 6:00pm
Format & Squadbuilding
Players will fly only a single ship, up to 80pts.
Aim to get the most points before the end of the 75 minute round.
Points are scored for the following:
- First Hit: After a ship performs an attack, if the defender was at full health and suffered damage, the attacking ship’s player scores 1 point.
- Shot Confirmed: After a ship performs an attack, if the defender was destroyed, the attacking ship’s player scores 2 victory points plus all victory points on the defender’s ship card (remove them from the defender’s ship card when they are scored.) Then place 1 victory point token on the attacking ship’s card.
- Stay in the Fight: If a ship flees, remove all victory points from its ship card. Its player loses 1 victory point plus victory points equal to the number of victory points removed this way.
Special Rule—Restore Ships (Start of Round): Starting with the first player, each player with no ship in play rolls 1 attack die, and then restores their destroyed ship, placing it back in play with its rear guides at any position on one of the hyperspace points matching the symbol rolled. If it cannot be placed this way at any of the matching positions without overlapping another ship, that ship’s player places it anywhere in the play area at range 0 of a board edge (not overlapping another ship) instead.
The player that has scored the most victory points when the 75-minute round ends is the winner.
Top Scorer—Plastic dual-sided card: Rebel R2-D2 Astromech upgrade // Imperial Black Squadron Pilot
Participation—Your choice of promo: Extended Art U-wing OR Proton Rockets