Where do you start an RPG campaign?

October 10, 2019

When you sit down to begin building an RPG campaign, where do you start? Do you start with a story that you want the players to follow? A Big Bad that you want them to defeat? Perhaps a map and …

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A Player is Not their Character

August 30, 2019

This is one of the biggest mistakes a fair number of DMs make. A character may have an Intelligence attribute of 18, and there is a good chance the player running them does not. None of your players can cast …

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Homebrew Resource: Languages

July 28, 2019

You may have gone too far this time. You’re so deep into creating your world that you’ve decided that it needs a language. Or several. And they need to be unique and fleshed out, so that you’ll actually be able …

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Home By Dark

March 5, 2019

There’s something strange about that new substitute teacher. She just doesn’t look right, like her eyes are way to big, and the way she just stares out the window all the time, it is kinda creepy. Not to mention that

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DM Tip #11: Passing Notes

February 28, 2019

 Do You Have Something to Share With the Class?

Passing notes in game. This is something of a dying art form. When I was a younger player—all the way back in the last century—note passing was quite common in most …

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What Was Left Out of Guildmasters’ Guide to Ravnica: An Issue of Character Race

February 26, 2019

As somebody who is a fan of both Magic: the Gathering and Dungeons and Dragons, Guildmasters’ Guide to Ravnica is something I thought previously only achievable in my dreams. But alas, and at last, here we are! However, I …

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DM Tip #10: No Passion, No Fun

February 12, 2019

This is a huge one for me, like Top 3 kind of huge when it comes to running a game, any game. You need to have a passion for the game you are running. If you don’t, you won’t have …

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Numenera Thursdays: Welcome to the Ninth World

January 28, 2019

As you file in to take a seat, or stand as might be your way, the aged man glances between you. Verax Murmen. You’d heard of or seen his request posted in various locations over the last year and slowly …

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DM Tip #8: Yes, And…

November 15, 2018

Want to craft better adventures for your players? Of course you do, and for that, you need reasons for everything. “Yes, and” is a classic improvisation technique, where every statement made should be followed with a “Yes, and”. By using …

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DM Tip #7: Take Note

October 11, 2018

There is a lot of information that gets spilled out during a game, and it is near impossible to simply remember everything. You may have crafted what you believe to be every aspect of the adventure, trust me, there will …

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