Starting an RPG Campaign: The Map
When you sit down to begin building an RPG campaign, where do you start? Do you start with a story that you want the players to follow? A Big Bad that you want them to defeat? Perhaps a map and …
Combating the Meta-Gamer
Jenna the Rogue enters the secret room and finds a chest. Upon opening it, they find a jewel encrusted dagger that glows with a magical energy. They also find a purse with a hundred gold coins. Tucking them into their …
Starting an RPG Campaign: The Villain
When you sit down to begin building an RPG campaign, where do you start? Do you start with a story that you want the players to follow? A Big Bad that you want them to defeat? Perhaps a map and …
Making Dice—Day 3: Demolding
Start making your own dice—from start to finish!
Check out Day Two: Casting, if you missed it last time.
Day Three: Demolding
Here we are. You waited a full 24 hours before touching your molds even though you really …
Making Dice—Day Two: Casting
Start making your own dice—from start to finish!
Check out Day One: Molds, if you missed it last week
Day Two: Casting
You’ve waited the appropriate amount of time before pulling your molds out of their containers and then …
Where do you start an RPG campaign?
When you sit down to begin building an RPG campaign, where do you start? Do you start with a story that you want the players to follow? A Big Bad that you want them to defeat? Perhaps a map and …
Making Dice—Day One: Molds
You’ve reached the point as a Dice Goblin that you’re out of viable choices for your next 7-set of dice. You have collected every set that calls to you, curated sets from random dice bins, matched sets up to every …
Companions’ Tale: A Game of Storytelling and Map-Making
“I’ve met the Hero. He and I spent a month traveling together across the frozen north. I set camp, cooked the food, and tried not to get in his way. He was the one that took care of the bandits
…A Player is Not their Character
This is one of the biggest mistakes a fair number of DMs make. A character may have an Intelligence attribute of 18, and there is a good chance the player running them does not. None of your players can cast …
Homebrew Resource: Languages
You may have gone too far this time. You’re so deep into creating your world that you’ve decided that it needs a language. Or several. And they need to be unique and fleshed out, so that you’ll actually be able …