Making Dice—Day Two: Casting

October 10, 2019

Start making your own dice—from start to finish!

Check out Day One: Molds, if you missed it last week

Day Two: Casting

You’ve waited the appropriate amount of time before pulling your molds out of their containers and then …

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Where do you start an RPG campaign?

When you sit down to begin building an RPG campaign, where do you start? Do you start with a story that you want the players to follow? A Big Bad that you want them to defeat? Perhaps a map and …

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Making Dice—Day One: Molds

September 30, 2019

You’ve reached the point as a Dice Goblin that you’re out of viable choices for your next 7-set of dice. You have collected every set that calls to you, curated sets from random dice bins, matched sets up to every …

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A Player is Not their Character

August 30, 2019

This is one of the biggest mistakes a fair number of DMs make. A character may have an Intelligence attribute of 18, and there is a good chance the player running them does not. None of your players can cast …

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DM Tip #13: Don’t Play Favorites

June 3, 2019

This is a trap a lot of DM’s fall into. It might be a family member or your best friend, or it might be someone that is simply more engaged than the rest of the players, but you need to …

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DM Tip #12: Give Death Meaning

May 9, 2019

No one wants their character to die. However, if there is no actual threat of death the game can very quickly grow stale because the players will learn that they are essentially immortal. There is nothing to fear if you …

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DM Tip #11: Passing Notes

February 28, 2019

 Do You Have Something to Share With the Class?

Passing notes in game. This is something of a dying art form. When I was a younger player—all the way back in the last century—note passing was quite common in most …

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DM Tip #10: No Passion, No Fun

February 12, 2019

This is a huge one for me, like Top 3 kind of huge when it comes to running a game, any game. You need to have a passion for the game you are running. If you don’t, you won’t have …

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DM Tip #9: Session Zero

January 22, 2019

I am almost embarrassed to say that it took me a long time to figure this one out, but since I have embraced it, it has made a monumental difference in how my role playing games flow and how well …

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DM Tip #8: Yes, And…

November 15, 2018

Want to craft better adventures for your players? Of course you do, and for that, you need reasons for everything. “Yes, and” is a classic improvisation technique, where every statement made should be followed with a “Yes, and”. By using …

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