Playing Wrong—A Tip for Dungeon Masters
“You’re playing wrong.” Everyone will hear that at some point or another in their gaming life. Someone will come along and question how you run your game—it just comes with the territory. But, here’s the thing: the only thing wrong …
“How”—A Tip for Dungeon Masters
Often your players will want to do something that at the moment seems like it would be beyond the abilities of their character. However, before you just say no, try this instead. Ask them how. If they can make a …
Ask Other DMs—A Tip for Dungeon Masters
You are not an island. Sure, when you are running the game, you are pretty much on your own when it comes to making the decisions. But, all that time away from the table, there you have friends and allies …
Simple DIY Miniature Woodblock Bookcases
I’m no pro at terrain building, but I’m always looking for neat ways to add a little extra charm to tabletop RPGs and miniature games.
These little woodblock bookcases aren’t super detailed, but they will add some extra depth and …
Rumors—A Tip for Dungeon Masters
Some folks say that an ancient treasure lies buried in the hills of Daernmoor, just waiting for those brave enough to claim it. They say old man Withers has a map to where it lies, but he was never bold …
Active Listening—A Tip for Dungeon Masters
Listening is a fundamental part of communication. It is a fundamental part that many of us fail at because we aren’t actively listening. What do I mean by that? I mean that when someone else is talking, we are more …
Crit Hits – A Tip for Dungeon Masters
Let’s take a moment to talk about critical hits, particularly in regards to rolling a natural 20 on your attack. I have never liked the way the rules work for this, and as I have talked about before, I made …
Idea Rolls—A Tip for Dungeon Masters
Even the best players get stumped sometimes. Maybe the problem you presented to them was just too hard, or maybe there is something going on in their real life that is hurting their ability to focus. We also need to …
Making Unique Painting Choices with your Miniatures
I’ve been painting up a cadre of lizardfolk for my players to encounter soon. When I first unpacked the miniatures, I thought to myself, Lizards are green, right? So I chose one of the minis with the simplest equipment and …
Consequences—A Tip for Dungeon Masters
We’ve talked about player agency in the past, which means we need to address something that results from players being able to make their own choices: consequences. Everything the players do in game should have an effect on the world …