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Oct
31
Thu
An Evening of Dread @ North Shore
Oct 31 @ 6:00 pm

We’re breaking out the Jenga tower for our second annual Dread game played on Halloween!

Last year, the group successfully survived an electrifying mystery at an asylum… who knows what dark depths this year will explore. Join us for a frightfully good time!

More about Dread
Dive into a high-tension horror story told by your game master, Erik, and push the story ahead with the actions of your characters. Every time you find yourself in a perilous moment, you’ll need to successfully pull a block from the Jenga tower—or meet your final fate!

If you haven’t experienced the pure, high-tension elegance of the Dread RPG, then we hope you’ll join us on Halloween night.

And by all means, help us celebrate the spookiest night of the year by coming in *costume!

*For the best and safest in-store experience, we ask that participants not wear masks or headwear covering the full face.

 

Nov
13
Wed
Destiny: Highlander 40/40 Tournament @ Oak & Shield Gaming Pub
Nov 13 @ 6:00 pm

This event uses the Infinite Holocron for all errata and Balance of the Force. Your deck must be Infinite legal including points and restricted list with the following changes:

Players have a 40-point limit on Characters and Plot cards. Characters may be elite.

Players must have exactly 40 cards in their player deck.

Players can only include one copy of any given card in their deck, INCLUDING characters!!

The following cards are banned:
Double Down
X-Wing
TIE Fighter
Lightsaber Mastery
Order 66

Prizes from the Seasonal Premium Kit
Participation—Full art I Performed Violence promo
Top 8—Full art Mr. Bones promo
Top 2—Seasonal Playmat!

Nov
21
Thu
X-Wing: Aces High Event @ North Shore
Nov 21 @ 5:30 pm

Join us for FFG’s Aces High Event. Battle against your opponents in a single free-for-all match, and seek to be the best Ace!

Registration: 5:00pm – 5:45pm
Event Start: 6:00pm

Format & Squadbuilding
Players will fly only a single ship, up to 80pts.
Free-for-All Match
Aim to get the most points before the end of the 75 minute round.

Points are scored for the following:

  • First Hit:​ After a ship performs an attack, if the defender was at full health and suffered damage, the attacking ship’s player scores 1 point.
  • Shot Confirmed:​ After a ship performs an attack, if the defender was destroyed, the attacking ship’s player scores 2 victory points plus all victory points on the defender’s ship card (remove them from the defender’s ship card when they are scored.) Then place 1 victory point token on the attacking ship’s card.
  • Stay in the Fight:​ If a ship flees, remove all victory points from its ship card. Its player loses 1 victory point plus victory points equal to the number of victory points removed this way.

Special Rule—Restore Ships (Start of Round): ​Starting with the first player, each player with no ship in play rolls 1 attack die, and then restores their destroyed ship, placing it back in play with its rear guides at any position on one of the hyperspace points matching the symbol rolled. If it cannot be placed this way at any of the matching positions without overlapping another ship, that ship’s player places it anywhere in the play area at range 0 of a board edge (not overlapping another ship) instead.

Event Scoring
The player that has scored the most victory points when the 75-minute round ends is the winner.

Event Prizes
Top Scorer—Plastic dual-sided card: Rebel R2-D2 Astromech upgrade // Imperial Black Squadron Pilot
Participation—Your choice of promo: Extended Art U-wing OR Proton Rockets

Nov
24
Sun
X-Wing: Wave Leader Extended Tournament @ North Shore
Nov 24 @ 11:00 am

Join us for an Extended Standard X-Wing Tournament to determine our Wave Leader.

Every win will count towards becoming wave leader. Wave leader will receive a poster and ranger ruler templates.

Store Open: 11:00AM
Registration: 11:00AM-11:20AM
Event Start: 11:30AM

Players: Max of 16

Event Format
X-wing Standard Tournament
75-minute Swiss-style rounds
Number of rounds based on attendance (max 4)

Event Prizes
Participation—Extended Art Dead’s Man Switch & Metal Force Charge Token
Top 4—Extended Art Howlrunner Promo
Tournament Winner—Plastic Heroic Card
Wave Leader—Range Ruler Templates & Poster

Feb
7
Fri
Sealed Deck Academy—Prerelease Prep for Learning Players @ North Shore
Feb 7 @ 6:30 pm

Welcome to Sealed Deck Academy!

This hands-on, instructor led event prepares Magic learners and kids to build amazing decks and win more games at Prereleases and other Sealed Format events.

No cards, materials, or Sealed Format experience required!

Build a new deck at each Academy!
As an attendee of this Sealed Deck Academy, you will receive six booster packs of Core Set 2020 as well as invaluable instruction on how to turn that assortment of cards into a powerful Magic deck.

Using the tips and skills you discover at the Academy, you’ll be able to determine:

  • What makes a great “bomb” card;
  • Which colors to choose from your pool of cards;
  • How and when to create card combos;
  • How to fill out your mana curve so that you’ll be able to use all your mana every turn;
  • And much more!

Your instructor, Taylor, is a Sealed pro who has been achieving perfect win-loss records in his last five years of prerelease events. An excellent teacher as well as Magic player, he makes great deckbuilding fun and easy to understand.

Sealed format is fantastic for everyone because it creates an even playing field. Everyone is working with new cards; no one gets to bring the unbeatable deck they’ve been building for years.

What is Sealed Format?
In Sealed Format events, players will open six booster packs each, and from the contents of those packs, build a deck of at least 40 cards. Then, we pair everyone with an opponent to play some best-of-three matches using our newly built decks!

Each session, we’ll also have promo card prizes for some lucky participants.

Event Schedule
Registration: 6:10PM-6:30PM
Academy Discussion: 6:30PM-7:15PM
Deckbuilding Practice: 7:00PM-8:00PM
Two Paired Matches: 8:00PM-10:00PM

What to know ahead of time
This event is suggested for kids and Magic learners who already know the basic rules of Magic. If you’ve never played a game of Magic before, we suggest stopping into the store and asking for a walk-through from one of our Barristers. (Better yet, if you call ahead, we can let you know whether we’ll have time to take you through a full tutorial.)

Want to keep improving?
Stop in for another Academy session! Each session will present you with six new packs, more opportunity to practice, and a new deckbuilding puzzle to solve.

Feb
21
Fri
Sealed Deck Academy—Prerelease Prep for Learning Players @ North Shore
Feb 21 @ 6:30 pm

Welcome to Sealed Deck Academy!

This hands-on, instructor led event prepares Magic learners and kids to build amazing decks and win more games at Prereleases and other Sealed Format events.

No cards, materials, or Sealed Format experience required!

Build a new deck at each Academy!
As an attendee of this Sealed Deck Academy, you will receive six booster packs of Core Set 2020 as well as invaluable instruction on how to turn that assortment of cards into a powerful Magic deck.

Using the tips and skills you discover at the Academy, you’ll be able to determine:

  • What makes a great “bomb” card;
  • Which colors to choose from your pool of cards;
  • How and when to create card combos;
  • How to fill out your mana curve so that you’ll be able to use all your mana every turn;
  • And much more!

Your instructor, Taylor, is a Sealed pro who has been achieving perfect win-loss records in his last five years of prerelease events. An excellent teacher as well as Magic player, he makes great deckbuilding fun and easy to understand.

Sealed format is fantastic for everyone because it creates an even playing field. Everyone is working with new cards; no one gets to bring the unbeatable deck they’ve been building for years.

What is Sealed Format?
In Sealed Format events, players will open six booster packs each, and from the contents of those packs, build a deck of at least 40 cards. Then, we pair everyone with an opponent to play some best-of-three matches using our newly built decks!

Each session, we’ll also have promo card prizes for some lucky participants.

Event Schedule
Registration: 6:10PM-6:30PM
Academy Discussion: 6:30PM-7:15PM
Deckbuilding Practice: 7:00PM-8:00PM
Two Paired Matches: 8:00PM-10:00PM

What to know ahead of time
This event is suggested for kids and Magic learners who already know the basic rules of Magic. If you’ve never played a game of Magic before, we suggest stopping into the store and asking for a walk-through from one of our Barristers. (Better yet, if you call ahead, we can let you know whether we’ll have time to take you through a full tutorial.)

Want to keep improving?
Stop in for another Academy session! Each session will present you with six new packs, more opportunity to practice, and a new deckbuilding puzzle to solve.

Mar
19
Thu
X-Wing: Aces High MK-III @ North Shore
Mar 19 @ 6:00 pm

This is a new take on the FFG Aces Aim High Event. Each player will be battling against one another in a single match and seek to be the best Ace!

Registration: 5:00-5:50PM
Event Start: 6:00PM

Format: Players will form a squadron of fighters all from the same faction with the following point costs:

  • 1 single ship up to 100pts
  • 1 single ship up to 80pts
  • 1 single ship up to 60pts
  • 1 single ship up to 40pts

When a ship is destroyed that ship is removed for the rest of the game. Instead they must pick one of their other ships in the squadron. The game ends when 120 minutes has passed OR 1 player has all of their squadron destroyed.

Players are aiming to get the most points before the end of the 120 minute round.

Event Prizes:
Most Points: Plastic Heroic card
All Participants: Extended alt-art of the Bombardment Drone bomber.

Scoring Points:

  • First Hit:​ If a ship at full health suffered damage by an attack, a friendly remote, OR payload upgrade the friendly ship’s player scores 1 point.
  • Shot Confirmed:​ If a ship would be destroyed after an attack, by a friendly remote, OR payload upgrade, the attacking ship’s player scores 2 victory points plus all victory points on the defender’s ship card (remove them from the defender’s ship card when they are scored.) Then place 1 victory point token on the attacking ship’s card.
  • Stay in the Fight:​ If a ship flees, remove all victory points from its ship card. Its player loses 1 victory point plus 1 victory point equal to the number of victory points removed this way.
  • Obstacles: ​If a player’s ship sets a maneuver dial and the controlling player executes a maneuver onto an obstacle and suffers damage to result in losing full-health, the controlling player loses 1 victory point. If a player does the above and results in being destroyed, it is treated as if it was fleeing.
  • Restore Ships (Start of Round): ​Starting with the first player, each player with no ship in play rolls 1 attack die, and then places one of their remaining ships, placing it back in play with its rear guides at any position on one of the hyperspace points matching the symbol rolled. If it cannot be placed this way at any of the matching positions without overlapping another ship, that ship’s player places it anywhere in the play area at range 0 of a board edge (not overlapping another ship) instead.
  • Initiative: ​Every new ship that enters the play area that has the same initiative as other ships will have players draw Numbered ID Tokens and place on their ship card to determine Initiative order until initiative is no longer tied.
  • Scoring:​ Whoever scores the most victory points wins. In case of a tie it breaks in the following order: ○ whoever has lost the fewest ships in their squadron ○ whoever has the most health on their ship at the end of the game ○ final salvo between all tied players.