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Feb
23
Sat
X-Wing: Hyperspace 101 @ Greenfield
Feb 23 @ 1:00 pm

Welcome to Hyperspace 101!

This introductory tournament is intended to give players a firmer understanding of Hyperspace rules and tournament gameplay.

We will discuss tournament structures, pairings and other important information, while playing a casual tournament at a comfortable pace.

Registration: 1:00PM
Event Start: 1:30PM

New and experienced players are welcome!

Players should do their best to bring a squad adhering to the Hyperspace squad building rules on the X-Wing Squad Builder.

Prizes for this event will come from the X-Wing Deluxe Wave 1 kit, including extended art Proton Torpedoes promos and metal charge tokens.

Mar
9
Sat
X-Wing Thematic Tourney: Evacuation of D’Qar @ Bayshore
Mar 9 @ 10:00 am

We have their location. We tracked their reconnaissance ship to the Ileenium system.

Join us for a thematic casual tournament based on the evacuation of D’Qar in the opening scene of The Last Jedi.

Registration Begins: 10:00AM
Player Meeting: 10:50AM
Event Start: 11:00AM

Squad Building
Only ships and pilots listed in the Evacuation of D’Qar Scenario in the FFG Squad builder can be used.
Use the App or the online Squadron builder to see all listed ships.
X-wing 2.0 Squad Builder Online
NOTE: Only Resistance and First Order factions are allowed in this format.

Tournament Structure
Players: Max of 16
Format: Standard 3 rounds of Swiss, 75 minute rounds.

Tournament Prizes
This event is part of the wave leader event. Players’ success in each of the wave events will be
tallied to determine the wave leader and special prizes after the final event’s conclusion.

  • Players who win 2 games will receive Heroic Talent extended art.
  • Players who win all 3 games will receive an extended art double-sided plastic Heroic Talent and Epsilon Squadron Cadet Tie/fo Card.
  • All participants will receive an extended art Epsilon Squadron Cadet Tie/fo card.

 

Mar
16
Sat
X-Wing: IFF Scrambled! Tournament @ Greenfield
Mar 16 @ 1:00 pm

There’s been an IFF (Identify Friend-Foe) malfunction, and the lines between Empire, Rebel and Scum are in chaos!

In this casual X-Wing tournament, make the most of another faction’s strengths by teaming up with one of their ships.

Registration: 1:00PM
Event Start: 1:30PM
Three Swiss-style rounds, 75 mins each

Squad Building

  • Bring a 200-point list;
  • You must include exactly 1 ship that is not in your list’s faction;
    • That ship must not be the most expensive ship in the list, and cannot have any faction specific upgrades
    • That ship’s pilot MAY be unique

Prizes

  • All Participants will receive an extended art double-sided Bounty Hunter Firespray and Gray Squadron Y-Wing card;
  • Additional prizes include acrylic seismic device tokens, an extended art double-sided plastic Bounty Hunter Firespray and Gray Squadron Y-Wing card for our winner, and more.

 

 

Mar
17
Sun
X-Wing: Wave II Championship @ Bayshore
Mar 17 @ 11:00 am

Join us for the final Wave II special event—the Wave Championship—and get in some extra practice for the Hyperspace Trial on April 6!

Registration: 11:00AM
Player Meeting: 11:20AM
Round One Start: 11:30AM

This a Hyperspace format tournament.
Players: Max of 16

This event is part of the wave leader events and is the final wave leader event. Players’ success in each of the wave events will be tallied to determine the wave leader and special prizes.

Event Structure
Swiss-style 75 minute rounds.
Number of rounds based on attendance.

Event Prizes

  • Participation—Double-sided, extended art, Blue Squadron Rookie T-70 and “Scorch” Tie/fo card.
  • Top 8—Set of 3 Gold Force Charge Tokens
  • Top 4—Acrylic Proton Bomb Token
  • Champion—Plastic, Double-sided, Extended Art, Blue Squadron Rookie T-70 and “Scorch” Tie/fo card.

At the conclusion of this event, the Wave Leader prize will be awarded.

Mar
30
Sat
X-Wing: Battle of Yavin @ Greenfield
Mar 30 @ 1:00 pm

Join in on this casual 3-round tournament, themed around the Battle of Yavin.

To recreate this iconic battle, only ships and pilots listed in the Battle of Yavin Scenario in the FFG Squad Builder (Under “Variants”) can be used.

Registration: 1:00PM
Event Start: 1:30PM
Three Swiss-style rounds, 75 mins each

Use the X-Wing App or the online Squad Builder to see all listed ships.
NOTE: There are no Scum ships available in this event.

Prizes

  • All participants will receive an extended art Black Squadron Tie Fighter Card;
  • Additional prizes include extended art R2-D2 promos, and extended art double-sided plastic R2-D2 and Black Squadron Tie Fighter Cards, and more!

 

Apr
6
Sat
X-Wing: Hyperspace Trial @ Greenfield
Apr 6 all-day

Stay on target this spring! Join us for an X-Wing Hyperspace Trial on April 6.

Welcome to the new era of X-Wing competitive play and the first-ever series of Hyperspace Trials! Gather with other players from near and far, and spend the day immersed in this incredible game.

X-Wing Hyperspace Trial, Spring 2019
Board Game Barrister – Greenfield location
Saturday, April 6 • 9:00AM Registration

9:50AM Player Meeting • 10:00AM Round One Start

6120 West Layton Avenue
Greenfield, WI 53220
(414) 423-7100

 

 

 

 

Pre-registration is strongly encouraged! This event has a seating cap of 64 and may sell out.

Online pre-registration closes on Thursday, April 4 at 11:59PM.
Sorry, we cannot do pre-registration via phone, email or Facebook.

Note that X-Wing Hyperspace Trial tickets are non-refundable, non-transferable and may not be exchanged for store credit.

 

Tournament Rounds

# of Swiss-style rounds based on attendance

Followed by a Cut to the Top 4/8 players (based on attendance)

Each round will be 75 minutes.

The final game of the championship will be 120 minutes.

Tournament Structure & the Hyperspace Game Mode

All squads must adhere to the Hyperspace game mode’s squad-building guidelines, communicated in the X-Wing Squad Builder.

This is a Formal tier event, a friendly competitive environment where players are expected to possess at least a minimal amount of experience. Players should be familiar with the game rules, be prepared to exercise that knowledge at a reasonable pace, and avoid making sloppy mistakes.

Find out more about the tournament expectations in the Tournament Regulations.

Players are responsible for bringing everything they need to play. The T.O. will not provide any extra materials. Full tournament squad-building rules and current squad lists (required) will be posted here closer to the day of the event.

Squad Lists

Squad lists must be submitted in person between 9:00AM and 9:50AM on the day of the event, and must include player name, ships in their squad, all associated upgrade cards, total squad points, damage deck, and obstacles. Blank squad lists will be available to all players who need them.

If a player uses a ship card with the same name as a different ship card available to that faction, that player must uniquely identify the ship card by providing its ship type and subtitle in parentheses (e.g. “Ezra Bridger (TIE/ln Fighter, Spectre 6)”).

If a player uses an upgrade card with the same name as a different upgrade card available to that faction, that player must uniquely identify that card, such as by including the upgrade slot in parenthesis (e.g. “R2-D2 (Astromech)”)

Tournament Prizes

The winner of this event will earn an invitation to the 2019 X-Wing World Championship!

  • Participation—Alt Art Cards: Grand Inquisitor & Jessika Pava
  • Top 32—Set of plastic Focus tokens & plastic Hull Upgrade card
  • Top 16—Pack of 8 Dice & Set of Range Rulers
  • Top 8—Set of Maneuver Templates
  • Top 4—Card Binder
  • Top 2—Plastic Hera Syndulla Card
  • Champion: Hyperspace Trial Trophy & an Invite to the 2019 World Championship

View more Prize Images Here.

Additional Tournament Details

This Hyperspace Trial will allow you to meet and compete with other players from near and far—with an invite to the World Championship on the line! These premier events feature a high level of competition, and all players, judges, and tournament organizers involved are held to the highest standards of conduct.

  • Playmats will be provided. The provided mat may be overlaid by an official FFG mat provided by a player, but only if both players agree to do so.
  • You may use a hand-held, pocket-sized laser for determining firing arcs/line of sight only. No other types of lasers are allowed, and you may not use a laser to determine movement.
  • You may use FFG X-Wing dice or the official FFG dice app. When using the dice app, the device with the app must be displayed in full view of both players at all times, and the opponent may request to share the app.
  • Rounds will begin 5 minutes after pairings are posted.
  • We are using a 5+5 tardy rule: If you have no opponent at 5 minutes past the start of the round, call a judge. We’ll search for your opponent, and if they can’t be found by 10 minutes past the start of the round, your opponent forfeits and you win.
  • The judges will perform random squad list, movement template, and damage deck checks throughout the tournament. If you suspect your opponent has tampered with their ruler, templates, or damage deck, call a judge.

Additional Information & FAQ

Please note that no outside food or beverage is allowed at the Greenfield store. All drinks must be in a screw top container. Cousin’s Subs sandwiches, beverages, and snacks will be available for purchase on-site during the tournament.

What if I pre-register, and then I can’t attend?
While we hope that such a situation doesn’t arise: Pre-registered event tickets are non-refundable, non-transferable and may not be exchanged for store credit.

If I can’t attend, may I transfer my ticket to my friend’s name instead?
Sorry, event tickets are non-transferable.

What should I bring with me?
You should bring ONLY the materials you need to play (ships, maneuver templates, dice, range ruler, damage deck, tokens, etc.) and your completed squad list.

Playmats will be provided for all players to use. You may also bring a water bottle with a watertight cap. The T.O. will not provide any extra materials.

Please do not bring valuables with you. More information on Essential vs. Non-Essential gear can be found in the Tournament Regulations document.

Can I use my own playmat?
While you may not wish to carry around a playmat all day in a crowded store, yes, players are permitted to bring a Fantasy Flight Games brand playmat if they do not wish to use the provided mats.

Can I use modified ships? What about custom paint jobs?
Custom paint jobs are totally fine – we look forward to seeing them! However, you may not play with ships that have had their shape purposely modified.

Can I use custom or acrylic asteroids?
No.

Can I use custom or acrylic maneuver templates / range rulers?
Yes.

Where can I get food?
Board Game Barrister sells snacks, drinks, and other concessions inside the store. In addition, we will sell Cousin’s Subs sandwiches during this event’s lunch break, and there are both Subway and Culver’s establishments across the street. (Culver’s is suggested only for those who finish their matches early,

Where can I smoke?
Smoking may be done in the designated outdoor smoking areas only. This includes cigarettes, e-cigarettes (vaporizers), and chewing tobacco. Use of other controlled substances is prohibited, including but not limited to: alcohol and illegal drugs.

Is your store wheelchair-accessible?
Yes. Accessible parking is located in front of the Milwaukee Vein & Laser office. If you are bringing a mobility device with you, please contact us in advance at XWing@BoardGameBarrister.com so we can make plans to set up a match table with appropriate space for you.

Is there anything else I should know?
Board Game Barrister is a family friendly store. Please use appropriate language. This includes spoken words, graphics/text, apparel/accessories, and gestures.

 

 

 

 

Online pre-registration closes on Thursday, April 4 at 11:59PM.
Sorry, we cannot do pre-registration via phone, email or Facebook.

Note that X-Wing Hyperspace Trial tickets are non-refundable, non-transferable and may not be exchanged for store credit.

Jun
22
Sat
Resistance VS First Order Hyperspace Tournament @ Bayshore
Jun 22 @ 10:00 am

Join us for a 3-round Hyperspace tournament, where everyone plays Resistance and First Order.

Registration: 10:00AM
Player Meeting: 10:50AM

Tournament Format
Standard 3 rounds of Swiss, 75 minute rounds.
Players must select Resistance or First Order for their faction.
This event has a capacity of 12 players.

Tournament Prizes

  • Participation: Extended art Epsilon Squadron Cadet Tie/fo card or other alternate pilot cards depending on attendance.
  • Two Wins: Extended art Heroic Talent
  • Three Wins: Extended art double-sided plastic Heroic Talent and Epsilon Squadron Cadet Tie/fo Card

This event is part of the wave leader event. Players success in each of the wave events will be tallied to determine the wave leader and special prizes after the final event’s conclusion.

Nov
21
Thu
X-Wing: Aces High Event @ North Shore
Nov 21 @ 5:30 pm

Join us for FFG’s Aces High Event. Battle against your opponents in a single free-for-all match, and seek to be the best Ace!

Registration: 5:00pm – 5:45pm
Event Start: 6:00pm

Format & Squadbuilding
Players will fly only a single ship, up to 80pts.
Free-for-All Match
Aim to get the most points before the end of the 75 minute round.

Points are scored for the following:

  • First Hit:​ After a ship performs an attack, if the defender was at full health and suffered damage, the attacking ship’s player scores 1 point.
  • Shot Confirmed:​ After a ship performs an attack, if the defender was destroyed, the attacking ship’s player scores 2 victory points plus all victory points on the defender’s ship card (remove them from the defender’s ship card when they are scored.) Then place 1 victory point token on the attacking ship’s card.
  • Stay in the Fight:​ If a ship flees, remove all victory points from its ship card. Its player loses 1 victory point plus victory points equal to the number of victory points removed this way.

Special Rule—Restore Ships (Start of Round): ​Starting with the first player, each player with no ship in play rolls 1 attack die, and then restores their destroyed ship, placing it back in play with its rear guides at any position on one of the hyperspace points matching the symbol rolled. If it cannot be placed this way at any of the matching positions without overlapping another ship, that ship’s player places it anywhere in the play area at range 0 of a board edge (not overlapping another ship) instead.

Event Scoring
The player that has scored the most victory points when the 75-minute round ends is the winner.

Event Prizes
Top Scorer—Plastic dual-sided card: Rebel R2-D2 Astromech upgrade // Imperial Black Squadron Pilot
Participation—Your choice of promo: Extended Art U-wing OR Proton Rockets

Nov
24
Sun
X-Wing: Wave Leader Extended Tournament @ North Shore
Nov 24 @ 11:00 am

Join us for an Extended Standard X-Wing Tournament to determine our Wave Leader.

Every win will count towards becoming wave leader. Wave leader will receive a poster and ranger ruler templates.

Store Open: 11:00AM
Registration: 11:00AM-11:20AM
Event Start: 11:30AM

Players: Max of 16

Event Format
X-wing Standard Tournament
75-minute Swiss-style rounds
Number of rounds based on attendance (max 4)

Event Prizes
Participation—Extended Art Dead’s Man Switch & Metal Force Charge Token
Top 4—Extended Art Howlrunner Promo
Tournament Winner—Plastic Heroic Card
Wave Leader—Range Ruler Templates & Poster

Mar
19
Thu
X-Wing: Aces High MK-III @ North Shore
Mar 19 @ 6:00 pm

This is a new take on the FFG Aces Aim High Event. Each player will be battling against one another in a single match and seek to be the best Ace!

Registration: 5:00-5:50PM
Event Start: 6:00PM

Format: Players will form a squadron of fighters all from the same faction with the following point costs:

  • 1 single ship up to 100pts
  • 1 single ship up to 80pts
  • 1 single ship up to 60pts
  • 1 single ship up to 40pts

When a ship is destroyed that ship is removed for the rest of the game. Instead they must pick one of their other ships in the squadron. The game ends when 120 minutes has passed OR 1 player has all of their squadron destroyed.

Players are aiming to get the most points before the end of the 120 minute round.

Event Prizes:
Most Points: Plastic Heroic card
All Participants: Extended alt-art of the Bombardment Drone bomber.

Scoring Points:

  • First Hit:​ If a ship at full health suffered damage by an attack, a friendly remote, OR payload upgrade the friendly ship’s player scores 1 point.
  • Shot Confirmed:​ If a ship would be destroyed after an attack, by a friendly remote, OR payload upgrade, the attacking ship’s player scores 2 victory points plus all victory points on the defender’s ship card (remove them from the defender’s ship card when they are scored.) Then place 1 victory point token on the attacking ship’s card.
  • Stay in the Fight:​ If a ship flees, remove all victory points from its ship card. Its player loses 1 victory point plus 1 victory point equal to the number of victory points removed this way.
  • Obstacles: ​If a player’s ship sets a maneuver dial and the controlling player executes a maneuver onto an obstacle and suffers damage to result in losing full-health, the controlling player loses 1 victory point. If a player does the above and results in being destroyed, it is treated as if it was fleeing.
  • Restore Ships (Start of Round): ​Starting with the first player, each player with no ship in play rolls 1 attack die, and then places one of their remaining ships, placing it back in play with its rear guides at any position on one of the hyperspace points matching the symbol rolled. If it cannot be placed this way at any of the matching positions without overlapping another ship, that ship’s player places it anywhere in the play area at range 0 of a board edge (not overlapping another ship) instead.
  • Initiative: ​Every new ship that enters the play area that has the same initiative as other ships will have players draw Numbered ID Tokens and place on their ship card to determine Initiative order until initiative is no longer tied.
  • Scoring:​ Whoever scores the most victory points wins. In case of a tie it breaks in the following order: ○ whoever has lost the fewest ships in their squadron ○ whoever has the most health on their ship at the end of the game ○ final salvo between all tied players.